The group stages of the Worlds are done, and the quarterfinal lineups have been decided. Here is a recap of the teams that qualified and how.
Suning were nowhere near their best at this event but still managed to find some consistency and camaraderie to finish at the top of the standings. That was important because they didn’t have too many standout performers. G2 Esports stayed solid right through, but still lost three games out of seven, including the tiebreaker. It was another tough loss for Team Liquid, who put in multiple fantastic performances, including a win against G2 Esports. Machi Esports managed to win one game, but couldn’t find any fluency thereafter.
The two best teams in Group B eventually qualified for the quarters. Damwon Gaming were far too good right through the majority of the tournament, and that showed. PSG Talon beat JD Gaming on the final day to create a bit of mystery, but that was quickly quelled when Damwon Gaming won the first game of the final day. Rogue were highly disappointing right through.
The LCK’s Gen.G completely deserved their finish as the top seed from Group C. Despite being in a group with several able teams, they were just far too consistent and classy right through. Fnatic managed to win some tough moments in the lanes of Summoner’s Rift, which helped them close out qualification. LGD Gaming, having come from the play-in stage, were a bit too fatigued. And then there’s TSM, who didn’t win even one game to become the only top seed from their region to not win a game in their group.
Top Esports lost one game on the final day of qualification. Apart from that match, they were flawless right through, sticking to their aggressive template that ended up so successful in the LPL. DragonX dominated their own preferred slower style of play to complete qualification. UoL failed to win a game, and FlyQuest finished agonisingly short despite some stellar performances.